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y
- a -
actingRobot :
RoboSim.RoboAPIImplementor
addPlayerField :
SimulatorGUI
ALLY :
Robot.GridObject
assoc_cell :
RoboSim.RobotData
attack :
Robot.Robot_Specs
- b -
BLOCKED :
Robot.GridObject
buffered_radio :
RoboSim.RobotData
- c -
canvas :
SimulatorGUI
CAPSULE :
Robot.GridObject
,
Robot.BuildStatus
,
Robot.AttackType
capsule_power :
Robot.GridCell
capsules :
Robot.Robot_Status
charge :
Robot.Robot_Specs
,
Robot.Robot_Status
contents :
Robot.GridCell
current_sim :
SimulatorGUI
- d -
defense :
Robot.Robot_Specs
defense_boost :
Robot.Robot_Status
DESTROYED_TARGET :
Robot.AttackResult
DOWN :
Robot.Direction
- e -
EMPTY :
Robot.GridObject
ENEMY :
Robot.GridObject
- f -
FORT :
Robot.GridObject
,
Robot.BuildStatus
fort_orientation :
Robot.GridCell
- g -
gui :
RoboSim
- h -
health :
Robot.Robot_Status
HIT :
Robot.AttackResult
- i -
initial_robots_per_combatant :
SimulatorGUI
invested_assoc_cell :
RoboSim.RobotData
investedPower :
RoboSim.RobotData
- l -
LEFT :
Robot.Direction
length :
SimulatorGUI
- m -
MELEE :
Robot.AttackType
MISSED :
Robot.AttackResult
my_specs :
DefenderBot
,
DemoBot
- o -
obstacles :
SimulatorGUI
occupant_data :
RoboSim.SimGridCell
origin :
RoboSim.SimGridAllyDeterminant
- p -
player :
RoboSim.RoboSimExecutionException
,
RoboSim.RobotData
playerList :
SimulatorGUI
power :
Robot.Robot_Specs
,
Robot.Robot_Status
- r -
RANGED :
Robot.AttackType
reset :
SimulatorGUI
RIGHT :
Robot.Direction
robot :
RoboSim.RobotData
ROBOT :
Robot.BuildStatus
- s -
scanner :
ManualBot
SELF :
Robot.GridObject
skill_points :
SimulatorGUI
specs :
RoboSim.RobotData
speed :
SimulatorGUI
status :
RoboSim.RobotData
- t -
ticker :
SimulatorGUI
turnOrder :
RoboSim
turnOrder_pos :
RoboSim
- u -
UP :
Robot.Direction
- w -
WALL :
Robot.GridObject
,
Robot.BuildStatus
WALL_DEFENSE :
RoboSim
WALL_HEALTH :
RoboSim
wallforthealth :
RoboSim.SimGridCell
whatBuilding :
RoboSim.RobotData
width :
SimulatorGUI
worldGrid :
RoboSim
- x -
x_coord :
Robot.GridCell
- y -
y_coord :
Robot.GridCell
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